Difference between revisions of "Translations:Update and version/2/en"

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14.1.0<br><br>
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14.1.1<br><br>
Completion of blank Squadron skins.<br>
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Fixed two issues that could cause AARs to fail<br>
Over 600 skins added<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
What is a "squadron skin?".  it is a skin configured in PWCG to be used as the generic squadron skin.  So it is a blank with a unit marking on it.  <br>
 
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br>
 
- Russian aircraft might have multiple camo schemes over time and concurrently.  German planes often had multiple concurrent camo schemes.<br>
 
- No British squadron skins as they did not have squadron markings other than the code.  The existing blank skins are adequate.<br>
 
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br>
 
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br>
 
Many tweaks to iconic events to ensure intended actions are included in the mission<br>
 
Fixed Mosquito payloads not available in briefing<br>
 
Fixed Mosquito payload in Lb not Kg.<br>
 
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br>
 
Fixed introduction date of Tempests to 56th squadron<br>
 
Moved introduction of Free French (326th Squadron) to March 1943<br>
 
Fixed "Dover Castle" typo<br>
 
Fixed Kingsnorth typo<br>
 
Significant internal changes, mostly for testability. <br><br>
 

Revision as of 17:54, 24 November 2022

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base