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12.3.1<br>
+
15.1.1<br><br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
- Good for WWI where you are not really roaming the countrside<br>
12.3.0<br>
+
- reduced infantry<br>
Iconic missions for AAA trucks<br>
+
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.<br>
- From PWCG main screen go to iconic missions<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- Choose an AAA truck<br>
+
- No AAA around bridges<br>
- PWCG generates a mission in an AAA truck.<br>
+
- No AAA around railroad stations<br>
Added capability to create iconic missions for AA trucks<br>
+
- No AAA on airfield approaches<br>
Reduced probability of planes prematurely jettisoning munitions<br>
+
- reduced AAA on airfields<br>
Fixed typo <br><br>
+
- slightly reduced AAA on front lines<br>
12.2.5<br>
+
Added rare plane flight odds config<br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
- Gotha, HP, Arado<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
- Controllable through advanced config: Mission Limits section<br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
Added Adjustment To Pilot Injury config<br>
Added columns for tank, train, and ground to chalkboard
+
- Allows incremental downgrade of injuries suffered by player<br>
Added summary to Squadron Log<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- How many pilots lost<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
- How many air, tank, train, and ground victories<br>
+
Fixed FC airfield Beugnatre <br>
Expanded summary to Pilot Log<br>
+
Fixed escorts for players using check zones<br>
- Air and ground victories scored in aircraft type<br>
+
Fixed cold start disabled for coops.<br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Add skin configurations for Spitfire XIV<br>
+
15.1.0<br><br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
- Available for download on PWCG Site<br>
+
Fixed issues around adding a coop user<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
+
Fixed briefing issues for coop missions<br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
12.2.4<br>
+
Fixed issue that could have neutral targets chosen<br>
Added Typhoon<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
Added Fokker D8<br>
+
The SSW is available for Jasta 12. <br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
15.0.0 <br><br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
For all:<br>
Added 15 new vehicles and guns<br>
+
- Missions generate about 10x faster<br>
Made battles context aware to be manned with British or American units<br>
+
- Added protection for instances of bad log data<br>
Fixed missing airfield structures<br><br>
+
- Reduced infantry by quite a bit<br><br>
12.2.3<br>
+
PWCG for FC 2<br>
Added squadron level target preferences. <br>
+
- FC2 map<br>
- Allows squadrons to be directed towards specific target types<br>
+
- Fronts move in 1918<br>
- Target preference for P-47 units some is trains<br>
+
- Squadrons redeploy based on historical events<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
Squadron skins with tactical codes for all units.<br>
Made several P-47 squadrons prefer ground attack<br>
+
- Must download ALL FC skin packs.<br>
Moved units closer to the front on Kuban map April 1943<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Fixed case where battle was not being generated when it was required<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
<br>
+
14.1.4<br><br>
12.2.2<br>
+
Another attempt at sweeping the runway clean.<br>
Improved performance of the waypoint editor screen<br>
+
Improvements to campaign generation<br>
Improved (slightly) performance of the map screens<br>
+
- Validate name to prevent downstream errors<br>
Press new button edit waypoint details to edit<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
PWCG 12.2.1<br>
+
- Parked starts will not work in Normandy<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Fixed error that could cause missions to fail to generate<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
<br>
+
Fixed transport missions <br>
PWCG 12.2.0<br>
+
- They are now one way.<br>
Make planes exit attacks more quickly<br>
+
- Intermediate waypoints are editable<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
- No parachute drops in England<br><br>
Rewrite of strategic intercept<br>
+
14.1.3<br><br>
- Use more realistic targets.<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
- Multiple enemy flights based on air density config<br>
+
14.1.2<br><br>
- Enemy flights are escorted<br>
+
C47 is flyable in a campaign<br>
- Improved spotter position<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
14.1.1<br><br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
Fixed two issues that could cause AARs to fail<br>
Allowed possibility to escort bombers or ground attack<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

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15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base