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12.2.5<br>
+
15.1.1<br><br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
- Good for WWI where you are not really roaming the countrside<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
- reduced infantry<br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Added columns for tank, train, and ground to chalkboard
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Added summary to Squadron Log<br>
+
- No AAA around bridges<br>
- How many pilots lost<br>
+
- No AAA around railroad stations<br>
- How many air, tank, train, and ground victories<br>
+
- No AAA on airfield approaches<br>
Expanded summary to Pilot Log<br>
+
- reduced AAA on airfields<br>
- Air and ground victories scored in aircraft type<br>
+
- slightly reduced AAA on front lines<br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
Added rare plane flight odds config<br>
Add skin configurations for Spitfire XIV<br>
+
- Gotha, HP, Arado<br>
Added skin pack from 41 Squadron Riksen for Spitfire XIV<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- PWCG Skin Pack 16<br>
+
- Controllable through advanced config: Mission Limits section<br>
- Available for download on PWCG Site<br>
+
Added Adjustment To Pilot Injury config<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
12.2.4<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Added Typhoon<br>
+
Fixed FC airfield Beugnatre <br>
Added Fokker D8<br>
+
Fixed escorts for players using check zones<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
Fixed cold start disabled for coops.<br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
15.1.0<br><br>
Added 15 new vehicles and guns<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Made battles context aware to be manned with British or American units<br>
+
Fixed issues around adding a coop user<br>
Fixed missing airfield structures<br><br>
+
Fixed briefing issues for coop missions<br>
12.2.3<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Added squadron level target preferences. <br>
+
Fixed issue that could have neutral targets chosen<br>
- Allows squadrons to be directed towards specific target types<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- Target preference for P-47 units some is trains<br>
+
The SSW is available for Jasta 12. <br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Made several P-47 squadrons prefer ground attack<br>
+
15.0.0 <br><br>
Moved units closer to the front on Kuban map April 1943<br>
+
For all:<br>
Fixed case where battle was not being generated when it was required<br>
+
- Missions generate about 10x faster<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Added protection for instances of bad log data<br>
<br>
+
- Reduced infantry by quite a bit<br><br>
12.2.2<br>
+
PWCG for FC 2<br>
Improved performance of the waypoint editor screen<br>
+
- FC2 map<br>
Improved (slightly) performance of the map screens<br>
+
- Fronts move in 1918<br>
Press new button edit waypoint details to edit<br>
+
- Squadrons redeploy based on historical events<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
Squadron skins with tactical codes for all units.<br>
PWCG 12.2.1<br>
+
- Must download ALL FC skin packs.<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Fixed error that could cause missions to fail to generate<br>
+
- Existing skin packs are labeled "FC Skin"<br>
<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
PWCG 12.2.0<br>
+
14.1.4<br><br>
Make planes exit attacks more quickly<br>
+
Another attempt at sweeping the runway clean.<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
Improvements to campaign generation<br>
Rewrite of strategic intercept<br>
+
- Validate name to prevent downstream errors<br>
- Use more realistic targets.<br>
+
- Must now select a map. Ensures data integrity later in the process<br>
- Multiple enemy flights based on air density config<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Enemy flights are escorted<br>
+
- Parked starts will not work in Normandy<br>
- Improved spotter position<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
Fixed transport missions <br>
Allowed possibility to escort bombers or ground attack<br>
+
- They are now one way.<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
- Intermediate waypoints are editable<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
- No parachute drops in England<br><br>
Fixed spelling of opportunity in mission briefing<br>
+
14.1.3<br><br>
FIxed missing plane codes.<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
14.1.2<br><br>
PWCG 12.1.2<br>
+
C47 is flyable in a campaign<br>
Got plane markings working for 354th<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
- Will work for other units too but they need blank skins<br>
+
14.1.1<br><br>
Fixed null pointer scenario in markings manager<br>
+
Fixed two issues that could cause AARs to fail<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base