Difference between revisions of "Translations:Update and version/2/en"

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12.2.4<br>
+
15.1.1<br><br>
Added Typhoon<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Added Fokker D8<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
- reduced infantry<br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Added 15 new vehicles and guns<br>
+
- No AAA around bridges<br>
Made battles context aware to be manned with British or American units<br>
+
- No AAA around railroad stations<br>
Fixed missing airfield structures<br><br>
+
- No AAA on airfield approaches<br>
12.2.3<br>
+
- reduced AAA on airfields<br>
Added squadron level target preferences. <br>
+
- slightly reduced AAA on front lines<br>
- Allows squadrons to be directed towards specific target types<br>
+
Added rare plane flight odds config<br>
- Target preference for P-47 units some is trains<br>
+
- Gotha, HP, Arado<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
- Limits frequency of mission generation for certain rare planes<br>
Made several P-47 squadrons prefer ground attack<br>
+
- Controllable through advanced config: Mission Limits section<br>
Moved units closer to the front on Kuban map April 1943<br>
+
Added Adjustment To Pilot Injury config<br>
Fixed case where battle was not being generated when it was required<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
12.2.2<br>
+
Fixed FC airfield Beugnatre <br>
Improved performance of the waypoint editor screen<br>
+
Fixed escorts for players using check zones<br>
Improved (slightly) performance of the map screens<br>
+
Fixed cold start disabled for coops.<br>
Press new button edit waypoint details to edit<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
15.1.0<br><br>
PWCG 12.2.1<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
Fixed issues around adding a coop user<br>
Fixed error that could cause missions to fail to generate<br>
+
Fixed briefing issues for coop missions<br>
<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
PWCG 12.2.0<br>
+
Fixed issue that could have neutral targets chosen<br>
Make planes exit attacks more quickly<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
The SSW is available for Jasta 12. <br>
Rewrite of strategic intercept<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
- Use more realistic targets.<br>
+
15.0.0 <br><br>
- Multiple enemy flights based on air density config<br>
+
For all:<br>
- Enemy flights are escorted<br>
+
- Missions generate about 10x faster<br>
- Improved spotter position<br>
+
- Added protection for instances of bad log data<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
- Reduced infantry by quite a bit<br><br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
PWCG for FC 2<br>
Allowed possibility to escort bombers or ground attack<br>
+
- FC2 map<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
- Fronts move in 1918<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
- Squadrons redeploy based on historical events<br>
Fixed spelling of opportunity in mission briefing<br>
+
Squadron skins with tactical codes for all units.<br>
FIxed missing plane codes.<br>
+
- Must download ALL FC skin packs.<br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
PWCG 12.1.2<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Got plane markings working for 354th<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
- Will work for other units too but they need blank skins<br>
+
14.1.4<br><br>
Fixed null pointer scenario in markings manager<br>
+
Another attempt at sweeping the runway clean.<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
Improvements to campaign generation<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
+
- Validate name to prevent downstream errors<br>
PWCG 12.1.1<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
Fixed packaging error that left out iconic single mission configs<br><br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
PWCG 12.1.0<br>
+
- Parked starts will not work in Normandy<br>
Iconic mission from the main screen<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
- Generate an iconic mission without the campaign.<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
- Good way to kick off one of these scenarios if you just feel like playing one
+
Fixed transport missions <br>
Use auto generated unit codes<br>
+
- They are now one way.<br>
- From Murleen<br>
+
- Intermediate waypoints are editable<br>
- Makes use of the new unit code decal feature<br>
+
- No parachute drops in England<br><br>
- Only available on the P51 for now<br>
+
14.1.3<br><br>
Added several missing modifications for WWI planes<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Standard Modifications<br>
+
14.1.2<br><br>
- Makes the most common modifications standard.<br>
+
C47 is flyable in a campaign<br>
- Things like a mirror in WWII or optional instruments in WWI<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
+
14.1.1<br><br>
Fixed situation that would prevent airfield AAA from spawning.<br>
+
Fixed two issues that could cause AARs to fail<br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base