Difference between revisions of "Translations:Update and version/2/en"

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12.2.3<br>
+
15.1.1<br><br>
Added squadron level target preferences. <br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
- Allows squadrons to be directed towards specific target types<br>
+
- Good for WWI where you are not really roaming the countrside<br>
- Target preference for P-47 units some is trains<br>
+
- reduced infantry<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Made several P-47 squadrons prefer ground attack<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Moved units closer to the front on Kuban map April 1943<br>
+
- No AAA around bridges<br>
Made Spitfire Mk IV its own archtype to reflect complete replacement.<br>
+
- No AAA around railroad stations<br>
- Currently flown by 193 and 349 squadron.  Others keep the Mk IX<br>
+
- No AAA on airfield approaches<br>
- 349 is acknowledged to be non historical.  It kept the IX.  I just wanted at least 2 units to fly the XIV.<br>
+
- reduced AAA on airfields<br>
Fixed many (should be all) instances of duplicated units<br>
+
- slightly reduced AAA on front lines<br>
- They weren't really duplicates.  They were just positioned on top of each other.<br>
+
Added rare plane flight odds config<br>
Fixed case where battle was not being generated when it was required<br>
+
- Gotha, HP, Arado<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Limits frequency of mission generation for certain rare planes<br>
<br>
+
- Controllable through advanced config: Mission Limits section<br>
12.2.2<br>
+
Added Adjustment To Pilot Injury config<br>
Improved performance of the waypoint editor screen<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Improved (slightly) performance of the map screens<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
Press new button edit waypoint details to edit<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
Fixed FC airfield Beugnatre <br>
PWCG 12.2.1<br>
+
Fixed escorts for players using check zones<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
Fixed cold start disabled for coops.<br>
Fixed error that could cause missions to fail to generate<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
<br>
+
15.1.0<br><br>
PWCG 12.2.0<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Make planes exit attacks more quickly<br>
+
Fixed issues around adding a coop user<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
Fixed briefing issues for coop missions<br>
Rewrite of strategic intercept<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
- Use more realistic targets.<br>
+
Fixed issue that could have neutral targets chosen<br>
- Multiple enemy flights based on air density config<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- Enemy flights are escorted<br>
+
The SSW is available for Jasta 12. <br>
- Improved spotter position<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
15.0.0 <br><br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
For all:<br>
Allowed possibility to escort bombers or ground attack<br>
+
- Missions generate about 10x faster<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
- Added protection for instances of bad log data<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
- Reduced infantry by quite a bit<br><br>
Fixed spelling of opportunity in mission briefing<br>
+
PWCG for FC 2<br>
FIxed missing plane codes.<br>
+
- FC2 map<br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
- Fronts move in 1918<br>
PWCG 12.1.2<br>
+
- Squadrons redeploy based on historical events<br>
Got plane markings working for 354th<br>
+
Squadron skins with tactical codes for all units.<br>
- Will work for other units too but they need blank skins<br>
+
- Must download ALL FC skin packs.<br>
Fixed null pointer scenario in markings manager<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
PWCG 12.1.1<br>
+
14.1.4<br><br>
Fixed packaging error that left out iconic single mission configs<br><br>
+
Another attempt at sweeping the runway clean.<br>
PWCG 12.1.0<br>
+
Improvements to campaign generation<br>
Iconic mission from the main screen<br>
+
- Validate name to prevent downstream errors<br>
- Generate an iconic mission without the campaign.<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
- Good way to kick off one of these scenarios if you just feel like playing one
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Use auto generated unit codes<br>
+
- Parked starts will not work in Normandy<br>
- From Murleen<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
- Makes use of the new unit code decal feature<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
- Only available on the P51 for now<br>
+
Fixed transport missions <br>
Added several missing modifications for WWI planes<br>
+
- They are now one way.<br>
Standard Modifications<br>
+
- Intermediate waypoints are editable<br>
- Makes the most common modifications standard.<br>
+
- No parachute drops in England<br><br>
- Things like a mirror in WWII or optional instruments in WWI<br>
+
14.1.3<br><br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Fixed situation that would prevent airfield AAA from spawning.<br>
+
14.1.2<br><br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
+
C47 is flyable in a campaign<br>
PWCG 12.1.1<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
Fixed packaging error that left out iconic single mission configs<br>
+
14.1.1<br><br>
 +
Fixed two issues that could cause AARs to fail<br>
 +
Made an attempt at fixing AI flies to enemy base<br><br>

Latest revision as of 19:39, 11 July 2023

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base