Difference between revisions of "Translations:Update and version/2/en"

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12.2.2<br>
+
15.1.1<br><br>
Improved performance of the waypoint editor screen<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Improved (slightly) performance of the map screens<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Press new button edit waypoint details to edit<br>
+
- reduced infantry<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
PWCG 12.2.1<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
- No AAA around bridges<br>
Fixed error that could cause missions to fail to generate<br>
+
- No AAA around railroad stations<br>
<br>
+
- No AAA on airfield approaches<br>
PWCG 12.2.0<br>
+
- reduced AAA on airfields<br>
Make planes exit attacks more quickly<br>
+
- slightly reduced AAA on front lines<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
Added rare plane flight odds config<br>
Rewrite of strategic intercept<br>
+
- Gotha, HP, Arado<br>
- Use more realistic targets.<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- Multiple enemy flights based on air density config<br>
+
- Controllable through advanced config: Mission Limits section<br>
- Enemy flights are escorted<br>
+
Added Adjustment To Pilot Injury config<br>
- Improved spotter position<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Allowed possibility to escort bombers or ground attack<br>
+
Fixed FC airfield Beugnatre <br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
Fixed escorts for players using check zones<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
Fixed cold start disabled for coops.<br>
Fixed spelling of opportunity in mission briefing<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
FIxed missing plane codes.<br>
+
15.1.0<br><br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
PWCG 12.1.2<br>
+
Fixed issues around adding a coop user<br>
Got plane markings working for 354th<br>
+
Fixed briefing issues for coop missions<br>
- Will work for other units too but they need blank skins<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed null pointer scenario in markings manager<br>
+
Fixed issue that could have neutral targets chosen<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
+
The SSW is available for Jasta 12. <br>
PWCG 12.1.1<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Fixed packaging error that left out iconic single mission configs<br><br>
+
15.0.0 <br><br>
PWCG 12.1.0<br>
+
For all:<br>
Iconic mission from the main screen<br>
+
- Missions generate about 10x faster<br>
- Generate an iconic mission without the campaign.<br>
+
- Added protection for instances of bad log data<br>
- Good way to kick off one of these scenarios if you just feel like playing one
+
- Reduced infantry by quite a bit<br><br>
Use auto generated unit codes<br>
+
PWCG for FC 2<br>
- From Murleen<br>
+
- FC2 map<br>
- Makes use of the new unit code decal feature<br>
+
- Fronts move in 1918<br>
- Only available on the P51 for now<br>
+
- Squadrons redeploy based on historical events<br>
Added several missing modifications for WWI planes<br>
+
Squadron skins with tactical codes for all units.<br>
Standard Modifications<br>
+
- Must download ALL FC skin packs.<br>
- Makes the most common modifications standard.<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Things like a mirror in WWII or optional instruments in WWI<br>
+
- Existing skin packs are labeled "FC Skin"<br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
Fixed situation that would prevent airfield AAA from spawning.<br>
+
14.1.4<br><br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
+
Another attempt at sweeping the runway clean.<br>
PWCG 12.1.1<br>
+
Improvements to campaign generation<br>
Fixed packaging error that left out iconic single mission configs<br>
+
- Validate name to prevent downstream errors<br>
 +
- Must now select a map.  Ensures data integrity later in the process<br>
 +
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
 +
- Parked starts will not work in Normandy<br>
 +
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
 +
Cleaned up transfer screen.  Transfers to transport now work.<br>
 +
Fixed transport missions <br>
 +
- They are now one way.<br>
 +
- Intermediate waypoints are editable<br>
 +
- No parachute drops in England<br><br>
 +
14.1.3<br><br>
 +
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
 +
14.1.2<br><br>
 +
C47 is flyable in a campaign<br>
 +
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
 +
14.1.1<br><br>
 +
Fixed two issues that could cause AARs to fail<br>
 +
Made an attempt at fixing AI flies to enemy base<br><br>

Latest revision as of 19:39, 11 July 2023

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base