Difference between revisions of "Translations:Update and version/2/en"

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13.7.0<br><br>
+
15.1.1<br><br>
Added P-51 B<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Fixed unconfigured skins for DFW C.V units.<br>
+
- reduced infantry<br>
Fixed naming mismatch for FC wound badges<br><br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
13.6.1<br><br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Fixed and improved pilot admin screen<br>
+
- No AAA around bridges<br>
- Made multiple pages to deal with larger coop campaigns<br>
+
- No AAA around railroad stations<br>
- Ordered pilots by status so active pilots will be first<br>
+
- No AAA on airfield approaches<br>
Consolidated some medals to display only highest order awarded  (Thanks Splash)<br>
+
- reduced AAA on airfields<br>
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br>
+
- slightly reduced AAA on front lines<br>
Fixed Heal Wounds not linking to leave page<br>
+
Added rare plane flight odds config<br>
Fixed case where French WWI pilots could be awarded British medals.<br>
+
- Gotha, HP, Arado<br>
Fixed typo Royal Flying Corps <br><br>
+
- Limits frequency of mission generation for certain rare planes<br>
13.6.0<br><br>
+
- Controllable through advanced config: Mission Limits section<br>
Added DFW C.V<br>
+
Added Adjustment To Pilot Injury config<br>
- All FA squadrons fly DFW<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
- Schlastas fly Halberstadts<br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Halberstadt start date moved back to August 1917<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Added new WWI vehicles<br>
+
Fixed FC airfield Beugnatre <br>
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br>
+
Fixed escorts for players using check zones<br>
Fixed equipment request screen<br>
+
Fixed cold start disabled for coops.<br>
Fix to handle issue where coop server could spew a bad log set<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
13.5.0<br><br>
+
15.1.0<br><br>
Changes to awarding player victories
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
- Adds damage check to victories not confirmed in logs.  You will not get a victory for something you didn't shoot.<br>
+
Fixed issues around adding a coop user<br>
Added warning when player does something to advance time when an AAR is pending.<br>
+
Fixed briefing issues for coop missions<br>
- New mission<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
- Leave<br>
+
Fixed issue that could have neutral targets chosen<br>
- Transfer<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- warning says "Existing mission results detected ... Proceed?"<br>
+
The SSW is available for Jasta 12. <br>
- Yes means proceed and don't do the AAR<br><br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
- No means do not proceed,giving you a chance to submit an AAR.<br>
+
15.0.0 <br><br>
Fixed pilot admin layout<br>
+
For all:<br>
Fixed pilot admin not showing action buttons when pilot selected<br>
+
- Missions generate about 10x faster<br>
Fixed incorrect info displayed on page 2 of campaign creation<br>
+
- Added protection for instances of bad log data<br>
Fixed Yak 1B not recognized<br><br>
+
- Reduced infantry by quite a bit<br><br>
13.4.2<br>
+
PWCG for FC 2<br>
Fix flight targets nearest bridge<br>
+
- FC2 map<br>
Fix bad airfield assignment for No 20 Squadron (FC)<br><br>  
+
- Fronts move in 1918<br>
13.4.1<br>
+
- Squadrons redeploy based on historical events<br>
Improved layout of skin selection UI<br>
+
Squadron skins with tactical codes for all units.<br>
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br>
+
- Must download ALL FC skin packs.<br>
Fixed Breguet issue<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Fixed layout of intel screen - control buttons not displaying on some monitors<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Fixed overly small area for text in debrief<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
Fixed leave error message.  Weeks should be days.  Changed dialog from error to help.<br><br>
+
14.1.4<br><br>
13.4.0<br>
+
Another attempt at sweeping the runway clean.<br>
Internationalization<br>
+
Improvements to campaign generation<br>
- English, German, Spanish, French<br>
+
- Validate name to prevent downstream errors<br>
- Most buttons and labels<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
- Not 100%.  Output to mission files and several complex items like combat reports and victory statements remain English only.<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Added the Breguet 14<br>
+
- Parked starts will not work in Normandy<br>
- Added three new squadrons flying the Breguet<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br>
+
Cleaned up transfer screen. Transfers to transport now work.<br>
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br>
+
Fixed transport missions <br>
Improved the intel report layout<br>
+
- They are now one way.<br>
Fixed issue where reference pilot change may not be saved<br><br>
+
- Intermediate waypoints are editable<br>
13.3.0<br>
+
- No parachute drops in England<br><br>
Added SPAD VII 180 HP<br>
+
14.1.3<br><br>
- Modified SPAD VII 150 HP to be removed earlier<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
- Modified SPAD XIII to be added a little later<br>
+
14.1.2<br><br>
Added smoke blows in mission wind direction<br>
+
C47 is flyable in a campaign<br>
Added availability dates to payloads and modifications<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
- Payloads are selectable during mission generation only if available<br>
+
14.1.1<br><br>
- AI limited to available payloads<br>
+
Fixed two issues that could cause AARs to fail<br>
- Added more payload options for AI use<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
- Selectable modifications can be chosen during mission generation<br>
 
- Modifications are stock or selectable (existing functionality)<br>
 
- Stock modifications are added automatically when available<br>
 
- Both AI and Human flights will receive stock modifications <br><br>
 
13.2.0<br>
 
Added Raider role and raid mission<br>
 
Added tank buster, train buster, and anti shipping roles<br>
 
Added ability to select role for mission prior to generation<br>
 
Made user chosen aircraft not replaceable during AAR resupply<br>
 
Added ability to remove user chosen planes from inventory<br>
 
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br>
 
Fixed situation where airfield location could be incorrectly identified as a target<br>
 
Fixed incorrect choice of front locations for dome battles<br><br>
 
13.1.0<br>
 
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br>
 
Added German AAA Half Track<br>
 
Add decimal level turbulence<br>
 
Fixed Cannot add new pilot if all pilots are dead<br>
 
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br>
 
- Note,  UI will not pick up on the new pilot as the reference pilot.  Exit and reenter the campaign.<br>
 
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br>
 
<br><br>
 
13.0.3<br>
 
Fixed target not activating on attack missions <br><br>
 
13.0.2<br>
 
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
 
Added config option not to delete planes and vehicles after death<br>
 
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
 
- The config is global so will apply to all campaigns<br>
 
Fixed Moved target final WP closer to target to ensure attack area triggering<br>
 
Fixed iconic mission button not visible on smaller screens<br><br>
 
13.0.1<br>
 
Fixed Inadvertently killing off player pilots once they get good.<br><br>
 
13.0.0
 
<br>
 
Added Ground Free Hunt mission<br>
 
- Currently targets trains and trucks<br>
 
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
 
- Ground units start moving when mission starts.<br> 
 
- Will do ships and armor next as they require a different pattern<br>
 
Improved out of mission victories<br>
 
- Added ground and structural out of mission victories<br>
 
- Added ground and structural out of initial victories<br>
 
- A pilot will get a pseudo mission type based on his squadron configuration.  That mission type will determine the victory type.<br>
 
Bryansk iconic event added<br>
 
Newspapers<br>
 
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
 
Newspapers added for all iconic events<br>
 
FC newspapers converted<br>
 
Added news rack to view old newspapers<br>
 
- campaign->activities->news<br>
 
Made AAR documents prettier<br>
 
- They retain their dimensions and do not stretch<br>
 
- Added a folder image under the document<br>
 
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
 
Fixed: In several places plaques were referred to as plagues.<br>
 
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
 
Added first page/last page buttons to journal and squadron log<br>
 
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
 
Fixed: Removed a few defunct configuration settings<br>
 
Fixed: Preddy's status when killed on 12/25/1944<br>
 
Fixed: Aces historically killed no longer show as transferred<br>
 
Fixed: End of war newspaper now appears<br>
 
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
 
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
 
Fixed: Error that was causing failure if your great ace pilot was killed. 
 
<br><br>
 
12.3.1<br>
 
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
 
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
 
12.3.0<br>
 
Iconic missions for AAA trucks<br>
 
- From PWCG main screen go to iconic missions<br>
 
- Choose an AAA truck<br>
 
- PWCG generates a mission in an AAA truck.<br>
 
Added capability to create iconic missions for AA trucks<br>
 
Reduced probability of planes prematurely jettisoning munitions<br>
 
Fixed typo <br><br>
 
12.2.5<br>
 
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
 
- Tank and train victories weigh more heavily into medals and promotions<br>
 
- Tank and train victories have separate counts on the first page of the pilots journal<br>
 
- Tank and train victories have their own detailed section in the pilots journal<br>
 
Added columns for tank, train, and ground to chalkboard
 
Added summary to Squadron Log<br>
 
- How many pilots lost<br>
 
- How many air, tank, train, and ground victories<br>
 
Expanded summary to Pilot Log<br>
 
- Air and ground victories scored in aircraft type<br>
 
- Number of Air and Tank victories summarized by vehicle types<br>
 
Add skin configurations for Spitfire XIV<br>
 
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
 
- Available for download on PWCG Site<br>
 
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
 
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
 
12.2.4<br>
 
Added Typhoon<br>
 
Added Fokker D8<br>
 
Added 41 Squadron flying Spitfire Mk XIV<br>
 
Reverted 349 Squadron to Spitfire Mk IX<br>
 
Changed 193 squadron to Typhoon with a focus on ground attack<br>
 
Added 15 new vehicles and guns<br>
 
Made battles context aware to be manned with British or American units<br>
 
Fixed missing airfield structures<br><br>
 
12.2.3<br>
 
Added squadron level target preferences. <br>
 
- Allows squadrons to be directed towards specific target types<br>
 
- Target preference for P-47 units some is trains<br>
 
- Added shipping target preference to 45th Bomber regiment (A20)<br>
 
Made several P-47 squadrons prefer ground attack<br>
 
Moved units closer to the front on Kuban map April 1943<br>
 
Fixed case where battle was not being generated when it was required<br>
 
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
 
<br>
 
12.2.2<br>
 
Improved performance of the waypoint editor screen<br>
 
Improved (slightly) performance of the map screens<br>
 
Press new button edit waypoint details to edit<br>
 
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
 
PWCG 12.2.1<br>
 
Limited assignment of entities to structures in target zones (performance). <br>
 
Fixed error that could cause missions to fail to generate<br>
 
<br>
 
12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

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15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base