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− | 13.6.1<br><br>
| + | 15.1.1<br><br> |
− | Fixed and improved pilot admin screen<br>
| + | Added Ultra Low ground to eliminate trains and trucks.<br> |
− | - Made multiple pages to deal with larger coop campaigns<br> | + | - Good for WWI where you are not really roaming the countrside<br> |
− | - Ordered pilots by status so active pilots will be first<br>
| + | - reduced infantry<br> |
− | Consolidated some medals to display only highest order awarded (Thanks Splash)<br>
| + | Added Ultra AAA to reduce the gobs of AAA in PWCG missions.<br> |
− | - Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br>
| + | - PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br> |
− | Fixed Heal Wounds not linking to leave page<br>
| + | - No AAA around bridges<br> |
− | Fixed case where French WWI pilots could be awarded British medals.<br>
| + | - No AAA around railroad stations<br> |
− | Fixed typo Royal Flying Corps <br><br>
| + | - No AAA on airfield approaches<br> |
− | 13.6.0<br><br>
| + | - reduced AAA on airfields<br> |
− | Added DFW C.V<br>
| + | - slightly reduced AAA on front lines<br> |
− | - All FA squadrons fly DFW<br> | + | Added rare plane flight odds config<br> |
− | - Schlastas fly Halberstadts<br>
| + | - Gotha, HP, Arado<br> |
− | - Halberstadt start date moved back to August 1917<br>
| + | - Limits frequency of mission generation for certain rare planes<br> |
− | Added new WWI vehicles<br> | + | - Controllable through advanced config: Mission Limits section<br> |
− | Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br>
| + | Added Adjustment To Pilot Injury config<br> |
− | Fixed equipment request screen<br>
| + | - Allows incremental downgrade of injuries suffered by player<br> |
− | Fix to handle issue where coop server could spew a bad log set<br>
| + | - Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br> |
− | 13.5.0<br><br>
| + | - Controllable through advanced config: Campaign Preferences section<br> |
− | Changes to awarding player victories
| + | Fixed FC airfield Beugnatre <br> |
− | - Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br> | + | Fixed escorts for players using check zones<br> |
− | Added warning when player does something to advance time when an AAR is pending.<br>
| + | Fixed cold start disabled for coops.<br> |
− | - New mission<br> | + | Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br> |
− | - Leave<br> | + | 15.1.0<br><br> |
− | - Transfer<br>
| + | Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br> |
− | - warning says "Existing mission results detected ... Proceed?"<br>
| + | Fixed issues around adding a coop user<br> |
− | - Yes means proceed and don't do the AAR<br><br>
| + | Fixed briefing issues for coop missions<br> |
− | - No means do not proceed,giving you a chance to submit an AAR.<br> | + | Fixed zero altitude scramble and strategic intercept missions<br> |
− | Fixed pilot admin layout<br>
| + | Fixed issue that could have neutral targets chosen<br> |
− | Fixed pilot admin not showing action buttons when pilot selected<br>
| + | The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br> |
− | Fixed incorrect info displayed on page 2 of campaign creation<br>
| + | The SSW is available for Jasta 12. <br> |
− | Fixed Yak 1B not recognized<br><br>
| + | The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br> |
− | 13.4.2<br>
| + | 15.0.0 <br><br> |
− | Fix flight targets nearest bridge<br>
| + | For all:<br> |
− | Fix bad airfield assignment for No 20 Squadron (FC)<br><br>
| + | - Missions generate about 10x faster<br> |
− | 13.4.1<br>
| + | - Added protection for instances of bad log data<br> |
− | Improved layout of skin selection UI<br>
| + | - Reduced infantry by quite a bit<br><br> |
− | Improved appearance reference pilot selection and player admin screen to minimize image stretching<br>
| + | PWCG for FC 2<br> |
− | Fixed Breguet issue<br>
| + | - FC2 map<br> |
− | Fixed layout of intel screen - control buttons not displaying on some monitors<br>
| + | - Fronts move in 1918<br> |
− | Fixed overly small area for text in debrief<br>
| + | - Squadrons redeploy based on historical events<br> |
− | Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br>
| + | Squadron skins with tactical codes for all units.<br> |
− | 13.4.0<br>
| + | - Must download ALL FC skin packs.<br> |
− | Internationalization<br>
| + | - Newer skin packs made by me are labeled "FC Squadron"<br> |
− | - English, German, Spanish, French<br> | + | - Existing skin packs are labeled "FC Skin"<br> |
− | - Most buttons and labels<br> | + | - Both sets contain squadron skins, so you need all of the packs.<br><br> |
− | - Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br> | + | 14.1.4<br><br> |
− | Added the Breguet 14<br> | + | Another attempt at sweeping the runway clean.<br> |
− | - Added three new squadrons flying the Breguet<br> | + | Improvements to campaign generation<br> |
− | - Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br> | + | - Validate name to prevent downstream errors<br> |
− | Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br>
| + | - Must now select a map. Ensures data integrity later in the process<br> |
− | Improved the intel report layout<br>
| + | If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br> |
− | Fixed issue where reference pilot change may not be saved<br><br>
| + | - Parked starts will not work in Normandy<br> |
− | 13.3.0<br>
| + | - I left the option available to coop as they might be able to pull it off with no AI in the flight.<br> |
− | Added SPAD VII 180 HP<br>
| + | Cleaned up transfer screen. Transfers to transport now work.<br> |
− | - Modified SPAD VII 150 HP to be removed earlier<br> | + | Fixed transport missions <br> |
− | - Modified SPAD XIII to be added a little later<br> | + | - They are now one way.<br> |
− | Added smoke blows in mission wind direction<br>
| + | - Intermediate waypoints are editable<br> |
− | Added availability dates to payloads and modifications<br>
| + | - No parachute drops in England<br><br> |
− | - Payloads are selectable during mission generation only if available<br> | + | 14.1.3<br><br> |
− | - AI limited to available payloads<br>
| + | Fixed error in tactical code config that could cause mission generation to fail.<br><br> |
− | - Added more payload options for AI use<br>
| + | 14.1.2<br><br> |
− | - Selectable modifications can be chosen during mission generation<br>
| + | C47 is flyable in a campaign<br> |
− | - Modifications are stock or selectable (existing functionality)<br>
| + | Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br> |
− | - Stock modifications are added automatically when available<br>
| + | 14.1.1<br><br> |
− | - Both AI and Human flights will receive stock modifications <br><br>
| + | Fixed two issues that could cause AARs to fail<br> |
− | 13.2.0<br>
| + | Made an attempt at fixing AI flies to enemy base<br><br> |
− | Added Raider role and raid mission<br>
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− | Added tank buster, train buster, and anti shipping roles<br> | |
− | Added ability to select role for mission prior to generation<br>
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− | Made user chosen aircraft not replaceable during AAR resupply<br>
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− | Added ability to remove user chosen planes from inventory<br>
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− | - Removed aircraft will leave a hole in the inventory until the next resupply period.<br>
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− | Fixed situation where airfield location could be incorrectly identified as a target<br> | |
− | Fixed incorrect choice of front locations for dome battles<br><br> | |
− | 13.1.0<br>
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− | Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br>
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− | Added German AAA Half Track<br>
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− | Add decimal level turbulence<br>
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− | Fixed Cannot add new pilot if all pilots are dead<br> | |
− | - Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br>
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− | - Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br>
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− | Fixed incorrect sorting of payloads and modifications for Bristol F2B<br>
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− | <br><br>
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− | 13.0.3<br>
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− | Fixed target not activating on attack missions <br><br>
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− | 13.0.2<br>
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− | Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
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− | Added config option not to delete planes and vehicles after death<br>
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− | - Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
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− | - The config is global so will apply to all campaigns<br>
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− | Fixed Moved target final WP closer to target to ensure attack area triggering<br>
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− | Fixed iconic mission button not visible on smaller screens<br><br>
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− | 13.0.1<br>
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− | Fixed Inadvertently killing off player pilots once they get good.<br><br>
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− | 13.0.0
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− | <br> | |
− | Added Ground Free Hunt mission<br>
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− | - Currently targets trains and trucks<br>
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− | - Fly to a point and search. No guidance except follow roads or tracks.<br> | |
− | - Ground units start moving when mission starts.<br>
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− | - Will do ships and armor next as they require a different pattern<br>
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− | Improved out of mission victories<br>
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− | - Added ground and structural out of mission victories<br> | |
− | - Added ground and structural out of initial victories<br> | |
− | - A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br>
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− | Bryansk iconic event added<br>
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− | Newspapers<br>
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− | Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
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− | Newspapers added for all iconic events<br>
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− | FC newspapers converted<br> | |
− | Added news rack to view old newspapers<br>
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− | - campaign->activities->news<br> | |
− | Made AAR documents prettier<br>
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− | - They retain their dimensions and do not stretch<br> | |
− | - Added a folder image under the document<br> | |
− | Added Ground Unit Spawn Distance configuration in Mission Limits<br>
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− | Fixed: In several places plaques were referred to as plagues.<br>
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− | Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
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− | Added first page/last page buttons to journal and squadron log<br>
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− | Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
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− | Fixed: Removed a few defunct configuration settings<br>
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− | Fixed: Preddy's status when killed on 12/25/1944<br>
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− | Fixed: Aces historically killed no longer show as transferred<br>
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− | Fixed: End of war newspaper now appears<br>
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− | Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
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− | Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
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− | Fixed: Error that was causing failure if your great ace pilot was killed.
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− | <br><br> | |
− | 12.3.1<br>
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− | Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
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− | Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
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− | 12.3.0<br>
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− | Iconic missions for AAA trucks<br>
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− | - From PWCG main screen go to iconic missions<br> | |
− | - Choose an AAA truck<br> | |
− | - PWCG generates a mission in an AAA truck.<br>
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− | Added capability to create iconic missions for AA trucks<br>
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− | Reduced probability of planes prematurely jettisoning munitions<br>
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− | Fixed typo <br><br>
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− | 12.2.5<br>
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− | Tank and Train Busters: tanks and trains now considered separate victory categories<br>
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− | - Tank and train victories weigh more heavily into medals and promotions<br>
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− | - Tank and train victories have separate counts on the first page of the pilots journal<br>
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− | - Tank and train victories have their own detailed section in the pilots journal<br>
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− | Added columns for tank, train, and ground to chalkboard
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− | Added summary to Squadron Log<br>
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− | - How many pilots lost<br> | |
− | - How many air, tank, train, and ground victories<br>
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− | Expanded summary to Pilot Log<br>
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− | - Air and ground victories scored in aircraft type<br>
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− | - Number of Air and Tank victories summarized by vehicle types<br> | |
− | Add skin configurations for Spitfire XIV<br>
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− | Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
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− | - Available for download on PWCG Site<br>
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− | Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
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− | Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
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− | 12.2.4<br>
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− | Added Typhoon<br>
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− | Added Fokker D8<br>
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− | Added 41 Squadron flying Spitfire Mk XIV<br>
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− | Reverted 349 Squadron to Spitfire Mk IX<br>
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− | Changed 193 squadron to Typhoon with a focus on ground attack<br>
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− | Added 15 new vehicles and guns<br>
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− | Made battles context aware to be manned with British or American units<br>
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− | Fixed missing airfield structures<br><br>
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− | 12.2.3<br>
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− | Added squadron level target preferences. <br>
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− | - Allows squadrons to be directed towards specific target types<br>
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− | - Target preference for P-47 units some is trains<br>
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− | - Added shipping target preference to 45th Bomber regiment (A20)<br>
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− | Made several P-47 squadrons prefer ground attack<br>
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− | Moved units closer to the front on Kuban map April 1943<br>
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− | Fixed case where battle was not being generated when it was required<br>
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− | Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
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− | <br>
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− | 12.2.2<br>
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− | Improved performance of the waypoint editor screen<br>
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− | Improved (slightly) performance of the map screens<br>
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− | Press new button edit waypoint details to edit<br>
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− | Fixed error that cause incorrect intercept waypoint altitudes<br><br>
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− | PWCG 12.2.1<br>
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− | Limited assignment of entities to structures in target zones (performance). <br>
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− | Fixed error that could cause missions to fail to generate<br> | |
− | <br>
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− | 12.2.0<br>
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− | Make planes exit attacks more quickly<br>
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− | - When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds. | |
− | Rewrite of strategic intercept<br>
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− | - Use more realistic targets.<br> | |
− | - Multiple enemy flights based on air density config<br> | |
− | - Enemy flights are escorted<br>
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− | - Improved spotter position<br>
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− | Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
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− | Expanded structure inclusion box to encompass the flight path of all human players.<br>
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− | Allowed possibility to escort bombers or ground attack<br>
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− | Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
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− | Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br> | |
− | Fixed spelling of opportunity in mission briefing<br>
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− | FIxed missing plane codes.<br>
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− | Fixed Me262s could not take off from airfield (moved to different field)<br><br>
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− | PWCG 12.1.2<br>
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− | Got plane markings working for 354th<br>
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− | - Will work for other units too but they need blank skins<br>
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− | Fixed null pointer scenario in markings manager<br>
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− | Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
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− | Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
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− | PWCG 12.1.1<br>
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− | Fixed packaging error that left out iconic single mission configs<br><br>
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− | PWCG 12.1.0<br>
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− | Iconic mission from the main screen<br>
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− | - Generate an iconic mission without the campaign.<br>
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− | - Good way to kick off one of these scenarios if you just feel like playing one
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− | Use auto generated unit codes<br>
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− | - From Murleen<br>
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− | - Makes use of the new unit code decal feature<br>
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− | - Only available on the P51 for now<br>
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− | Added several missing modifications for WWI planes<br>
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− | Standard Modifications<br>
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− | - Makes the most common modifications standard.<br>
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− | - Things like a mirror in WWII or optional instruments in WWI<br>
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− | - Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
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− | Fixed situation that would prevent airfield AAA from spawning.<br> | |
− | Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
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− | PWCG 12.1.1<br>
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− | Fixed packaging error that left out iconic single mission configs<br>
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