Difference between revisions of "Translations:Update and version/2/en"

From Installing and Using Pat Wilson Campaign Generator
Jump to navigation Jump to search
(Importing a new version from external source)
(Importing a new version from external source)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
13.2.0<br>
+
15.1.1<br><br>
Added Raider role and raid mission<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Added tank buster, train buster, and anti shipping roles<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Added ability to select role for mission prior to generation<br>
+
- reduced infantry<br>
Made user chosen aircraft not replaceable during AAR resupply<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Added ability to remove user chosen planes from inventory<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br>
+
- No AAA around bridges<br>
Fixed situation where airfield location could be incorrectly identified as a target<br>
+
- No AAA around railroad stations<br>
Fixed incorrect choice of front locations for dome battles<br><br>
+
- No AAA on airfield approaches<br>
13.1.0<br>
+
- reduced AAA on airfields<br>
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br>
+
- slightly reduced AAA on front lines<br>
Added German AAA Half Track<br>
+
Added rare plane flight odds config<br>
Add decimal level turbulence<br>
+
- Gotha, HP, Arado<br>
Fixed Cannot add new pilot if all pilots are dead<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br>
+
- Controllable through advanced config: Mission Limits section<br>
- Note,  UI will not pick up on the new pilot as the reference pilot.  Exit and reenter the campaign.<br>
+
Added Adjustment To Pilot Injury config<br>
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
<br><br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
13.0.3<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Fixed target not activating on attack missions <br><br>
+
Fixed FC airfield Beugnatre <br>
13.0.2<br>
+
Fixed escorts for players using check zones<br>
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
+
Fixed cold start disabled for coops.<br>
Added config option not to delete planes and vehicles after death<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
+
15.1.0<br><br>
- The config is global so will apply to all campaigns<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed Moved target final WP closer to target to ensure attack area triggering<br>
+
Fixed issues around adding a coop user<br>
Fixed iconic mission button not visible on smaller screens<br><br>
+
Fixed briefing issues for coop missions<br>
13.0.1<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed Inadvertently killing off player pilots once they get good.<br><br>
+
Fixed issue that could have neutral targets chosen<br>
13.0.0
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
<br>
+
The SSW is available for Jasta 12. <br>
Added Ground Free Hunt mission<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
- Currently targets trains and trucks<br>
+
15.0.0 <br><br>
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
+
For all:<br>
- Ground units start moving when mission starts.<br> 
+
- Missions generate about 10x faster<br>
- Will do ships and armor next as they require a different pattern<br>
+
- Added protection for instances of bad log data<br>
Improved out of mission victories<br>
+
- Reduced infantry by quite a bit<br><br>
- Added ground and structural out of mission victories<br>
+
PWCG for FC 2<br>
- Added ground and structural out of initial victories<br>
+
- FC2 map<br>
- A pilot will get a pseudo mission type based on his squadron configuration.  That mission type will determine the victory type.<br>
+
- Fronts move in 1918<br>
Bryansk iconic event added<br>
+
- Squadrons redeploy based on historical events<br>
Newspapers<br>
+
Squadron skins with tactical codes for all units.<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
+
- Must download ALL FC skin packs.<br>
Newspapers added for all iconic events<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
FC newspapers converted<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Added news rack to view old newspapers<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
- campaign->activities->news<br>
+
14.1.4<br><br>
Made AAR documents prettier<br>
+
Another attempt at sweeping the runway clean.<br>
- They retain their dimensions and do not stretch<br>
+
Improvements to campaign generation<br>
- Added a folder image under the document<br>
+
- Validate name to prevent downstream errors<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
Fixed: In several places plaques were referred to as plagues.<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
+
- Parked starts will not work in Normandy<br>
Added first page/last page buttons to journal and squadron log<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
+
Cleaned up transfer screen. Transfers to transport now work.<br>
Fixed: Removed a few defunct configuration settings<br>
+
Fixed transport missions <br>
Fixed: Preddy's status when killed on 12/25/1944<br>
+
- They are now one way.<br>
Fixed: Aces historically killed no longer show as transferred<br>
+
- Intermediate waypoints are editable<br>
Fixed: End of war newspaper now appears<br>
+
- No parachute drops in England<br><br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
+
14.1.3<br><br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Fixed: Error that was causing failure if your great ace pilot was killed.
+
14.1.2<br><br>
<br><br>
+
C47 is flyable in a campaign<br>
12.3.1<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
14.1.1<br><br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
Fixed two issues that could cause AARs to fail<br>
12.3.0<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Iconic missions for AAA trucks<br>
 
- From PWCG main screen go to iconic missions<br>
 
- Choose an AAA truck<br>
 
- PWCG generates a mission in an AAA truck.<br>
 
Added capability to create iconic missions for AA trucks<br>
 
Reduced probability of planes prematurely jettisoning munitions<br>
 
Fixed typo <br><br>
 
12.2.5<br>
 
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
 
- Tank and train victories weigh more heavily into medals and promotions<br>
 
- Tank and train victories have separate counts on the first page of the pilots journal<br>
 
- Tank and train victories have their own detailed section in the pilots journal<br>
 
Added columns for tank, train, and ground to chalkboard
 
Added summary to Squadron Log<br>
 
- How many pilots lost<br>
 
- How many air, tank, train, and ground victories<br>
 
Expanded summary to Pilot Log<br>
 
- Air and ground victories scored in aircraft type<br>
 
- Number of Air and Tank victories summarized by vehicle types<br>
 
Add skin configurations for Spitfire XIV<br>
 
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
 
- Available for download on PWCG Site<br>
 
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
 
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
 
12.2.4<br>
 
Added Typhoon<br>
 
Added Fokker D8<br>
 
Added 41 Squadron flying Spitfire Mk XIV<br>
 
Reverted 349 Squadron to Spitfire Mk IX<br>
 
Changed 193 squadron to Typhoon with a focus on ground attack<br>
 
Added 15 new vehicles and guns<br>
 
Made battles context aware to be manned with British or American units<br>
 
Fixed missing airfield structures<br><br>
 
12.2.3<br>
 
Added squadron level target preferences. <br>
 
- Allows squadrons to be directed towards specific target types<br>
 
- Target preference for P-47 units some is trains<br>
 
- Added shipping target preference to 45th Bomber regiment (A20)<br>
 
Made several P-47 squadrons prefer ground attack<br>
 
Moved units closer to the front on Kuban map April 1943<br>
 
Fixed case where battle was not being generated when it was required<br>
 
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
 
<br>
 
12.2.2<br>
 
Improved performance of the waypoint editor screen<br>
 
Improved (slightly) performance of the map screens<br>
 
Press new button edit waypoint details to edit<br>
 
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
 
PWCG 12.2.1<br>
 
Limited assignment of entities to structures in target zones (performance). <br>
 
Fixed error that could cause missions to fail to generate<br>
 
<br>
 
12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base