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13.0.2<br>
+
15.1.1<br><br>
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Added config option not to delete planes and vehicles after death<br>
+
- Good for WWI where you are not really roaming the countrside<br>
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
+
- reduced infantry<br>
- The config is global so will apply to all campaigns<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Fixed Moved target final WP closer to target to ensure attack area triggering<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Fixed iconic mission button not visible on smaller screens<br><br>
+
- No AAA around bridges<br>
13.0.1<br>
+
- No AAA around railroad stations<br>
Fixed Inadvertently killing off player pilots once they get good.<br><br>
+
- No AAA on airfield approaches<br>
13.0.0
+
- reduced AAA on airfields<br>
<br>
+
- slightly reduced AAA on front lines<br>
Added Ground Free Hunt mission<br>
+
Added rare plane flight odds config<br>
- Currently targets trains and trucks<br>
+
- Gotha, HP, Arado<br>
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- Ground units start moving when mission starts.<br>
+
- Controllable through advanced config: Mission Limits section<br>
- Will do ships and armor next as they require a different pattern<br>
+
Added Adjustment To Pilot Injury config<br>
Improved out of mission victories<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
- Added ground and structural out of mission victories<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Added ground and structural out of initial victories<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
- A pilot will get a pseudo mission type based on his squadron configuration.  That mission type will determine the victory type.<br>
+
Fixed FC airfield Beugnatre <br>
Bryansk iconic event added<br>
+
Fixed escorts for players using check zones<br>
Newspapers<br>
+
Fixed cold start disabled for coops.<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Newspapers added for all iconic events<br>
+
15.1.0<br><br>
FC newspapers converted<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Added news rack to view old newspapers<br>
+
Fixed issues around adding a coop user<br>
- campaign->activities->news<br>
+
Fixed briefing issues for coop missions<br>
Made AAR documents prettier<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
- They retain their dimensions and do not stretch<br>
+
Fixed issue that could have neutral targets chosen<br>
- Added a folder image under the document<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
+
The SSW is available for Jasta 12. <br>
Fixed: In several places plaques were referred to as plagues.<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
+
15.0.0 <br><br>
Added first page/last page buttons to journal and squadron log<br>
+
For all:<br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
+
- Missions generate about 10x faster<br>
Fixed: Removed a few defunct configuration settings<br>
+
- Added protection for instances of bad log data<br>
Fixed: Preddy's status when killed on 12/25/1944<br>
+
- Reduced infantry by quite a bit<br><br>
Fixed: Aces historically killed no longer show as transferred<br>
+
PWCG for FC 2<br>
Fixed: End of war newspaper now appears<br>
+
- FC2 map<br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
+
- Fronts move in 1918<br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
+
- Squadrons redeploy based on historical events<br>
Fixed: Error that was causing failure if your great ace pilot was killed.
+
Squadron skins with tactical codes for all units.<br>
<br><br>
+
- Must download ALL FC skin packs.<br>
12.3.1<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
12.3.0<br>
+
14.1.4<br><br>
Iconic missions for AAA trucks<br>
+
Another attempt at sweeping the runway clean.<br>
- From PWCG main screen go to iconic missions<br>
+
Improvements to campaign generation<br>
- Choose an AAA truck<br>
+
- Validate name to prevent downstream errors<br>
- PWCG generates a mission in an AAA truck.<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
Added capability to create iconic missions for AA trucks<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Reduced probability of planes prematurely jettisoning munitions<br>
+
- Parked starts will not work in Normandy<br>
Fixed typo <br><br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
12.2.5<br>
+
Cleaned up transfer screen. Transfers to transport now work.<br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
Fixed transport missions <br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
- They are now one way.<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
- Intermediate waypoints are editable<br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
- No parachute drops in England<br><br>
Added columns for tank, train, and ground to chalkboard
+
14.1.3<br><br>
Added summary to Squadron Log<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
- How many pilots lost<br>
+
14.1.2<br><br>
- How many air, tank, train, and ground victories<br>
+
C47 is flyable in a campaign<br>
Expanded summary to Pilot Log<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
- Air and ground victories scored in aircraft type<br>
+
14.1.1<br><br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
Fixed two issues that could cause AARs to fail<br>
Add skin configurations for Spitfire XIV<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
 
- Available for download on PWCG Site<br>
 
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
 
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
 
12.2.4<br>
 
Added Typhoon<br>
 
Added Fokker D8<br>
 
Added 41 Squadron flying Spitfire Mk XIV<br>
 
Reverted 349 Squadron to Spitfire Mk IX<br>
 
Changed 193 squadron to Typhoon with a focus on ground attack<br>
 
Added 15 new vehicles and guns<br>
 
Made battles context aware to be manned with British or American units<br>
 
Fixed missing airfield structures<br><br>
 
12.2.3<br>
 
Added squadron level target preferences. <br>
 
- Allows squadrons to be directed towards specific target types<br>
 
- Target preference for P-47 units some is trains<br>
 
- Added shipping target preference to 45th Bomber regiment (A20)<br>
 
Made several P-47 squadrons prefer ground attack<br>
 
Moved units closer to the front on Kuban map April 1943<br>
 
Fixed case where battle was not being generated when it was required<br>
 
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
 
<br>
 
12.2.2<br>
 
Improved performance of the waypoint editor screen<br>
 
Improved (slightly) performance of the map screens<br>
 
Press new button edit waypoint details to edit<br>
 
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
 
PWCG 12.2.1<br>
 
Limited assignment of entities to structures in target zones (performance). <br>
 
Fixed error that could cause missions to fail to generate<br>
 
<br>
 
12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 19:39, 11 July 2023

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Message definition (Update and version)
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base