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Installing and Using Pat Wilson Campaign Generator:Main Page
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<br> __FORCETOC__ <br>Once the various settings for [[Special:MyLanguage/Installation|points 1]] and [[Special:MyLanguage/First start and basic settings|points 2]] have been made, you can start creating your first campaign or or play an iconic mission.<br> <br> [[File:aide_pwcg_menu_principale_13_0_01.png||700px]]<br><br> ==Campaign creation== <br> To create a new campaign :<br><br> [[File:aide_pwcg_v11-11-1-campaign_creation.png|700px]]<br><br> Click on the New button then choose the mode : single player or cooperative cooperative mode Choose the squadron side attached to this campaign.<br> <br> [[File:aide_pwcg_choose_campaign_type.png|500px]]<br> <br> Then click on "Complete data entry"<br><br> You can then enter the campaign parameters by switching from one to the other by clicking on "Next step".<br> * Choose a pilot name. * His nickname under il2 (Coop user) * The map. * The campaign start date: it determines the type of mission of the squadron based on historical elements. * The role: determined by the type of squadron in the sector on the given date. * The grade * The squadron. <br> <br> [[File:aide_pwcg_v_campaign_description_1.png|500px]]<br> <br> Then, after having clicked one last time on "Next Step", click on "Create Campaign" You arrive on the main campaign management page.<br> The campaign home page and in particular the list of pilots and the roster are determined by the reference pilot [[Special:MyLanguage/Pilots management#Reference pilot|(See Chapter 4,Personnel Management/Reference pilot)]]<br> <br> [[File:aide_pwcg_campaign_home_page.png|500px]]<br> <br> The roster provides information on each pilot (by clicking on his name): medals, flight log, etc...<br><br> ==Creating a mission== <br><br> This step requires having previously created the participating pilots in the pilot administration module [[Special:MyLanguage/Pilots management#Administration of coop pilots|(See Chapter 4,Personnel Management / Administration of coop pilots)]] by the coop administrator.<br> Click on mission on the main campaign page, to create a mission.<br> <br> [[File:mission_et_mission_avec_role.JPG|500px]]<br> <br><br> You arrive in the mission management module: creating missions and retrieving the results, via the Il2 Great Battle logs, of each mission after it has been played.<br> <br> [[File:aide_pwcg_mission1.png|500px]]<br> <br><br> This is where you can already select the pilots who should participate in the mission. The pilot created during campaign creation should be included, although at a later stage of mission creation it may be removed.<br><br> When all the pilots are selected, click on "Coop Mission" and to cancel "Scrub Mission"<br><br> to create a mission, it's a 4 step process and you get Accept Mission at the end :<br><br> You will see previous and next buttons. if you don't want to change anything keep hitting next.<br> 1st Page: Briefing Description. Nothing to change on this page.<br> 2nd Page: Waypoint map. Drag and drop the waypoints to change their position.<br> 3rd Page: Waypoint Details. Change fuel load. You can also edit waypoint altitudes.<br> 4th Page: Pilot/Plane selection. Change pilots by clicking on them. Change planes. Change payloads. Add modifications.<br><br> So, you arrive at the mission briefing:<br> Radio buttons are available and work on all four briefing screens (mission description, editing waypoints on the map, pilot selection).<br> They allow to choose the squadron for which the settings are made. When you change squads, the selection is reflected on the briefing screens.<br> For multi-team cooperative missions, if you have to manage the allied camp and that of the axis, (If you have human pilots in each team, the easiest way is to go through all the steps up to the choice of pilots and then to come back to this first screen to manage the opposing team.<br> (so go to the 4th step then come back)<br> Then for Co-op campaigns, you can publish only the information section of each camp so that each team understands its objectives, but is not aware of the routes of the others.<br> You can make screenshots to communicate to each team.<br><br> [[File:aide_pwcg_briefing.png|500px]]<br><br> By clicking on Next: Map, you arrive on the page allowing to edit the way point. You have the possibility to modify the way points of the different squadrons present, in addition to your own.<br><br> [[File:aide_pwcg_wp_deplacement.png|500px]]<br> <br><br> By clicking on a way point with the middle mouse button you can remove it.<br><br> Due to how IL-2 Co-op missions work, only the "reference" team of players will receive an in-game briefing.<br> So for the opposing team, please keep in mind, that the map will reflect the actual route assigned to it.<br> To work around this, you can during the mission creation phase at the last two screens shown above, click the radio button (circles, not squares) on the left side to switch to the 'other' team(s), and when you progress to the next, or go back to the previous screen, the information will update.<br><br> After editing the waypoint, you can modify its characteristics :<br> <br> [[File:aide_pwcg_wp_caracteristiques.png|500px]]<br> <br> Warning : Cruise speed is kph. The AI is going to make up its own mind about speed. The waypoint speed is only a suggestion and not an order. The AI has to take the requests and process them with all of the other information.<br> PWCG aircraft have a cruise speed that is used as the WP speed. By opening the aircraft config file and changing cruise speed you will change WP speed.<br> Configuration files for each plane are located in ...\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGBoS\BoSData\Input\Aircraft <br> However, these changes will only be effective when a new campaign is launched.<br><br> For default elevations, there are no standart altitudes. The altitudes differ depending on the aircraft type and mission type. For example, for fighters you have high altitude patrols from 3k upwards, and low altitude patrols in around 1500m.<br> In PWCG the missions are usually below or at least 1k above thick clouds, and if they are not, you can customize your mission altitude. However sometimes the clouds altitude changes then, too.<br> Altitudes are in a range, a wide range for fighter patrols, a very narrow one for dive bombers, etc...<br> Then you arrive on the selection page for human or AI pilots for your mission.<br> The first pilot defined at the top of the page is the one who will be able to command the AIs (with dedicated menus in the game)<br> <br> [[File:aide_pwcg_mission_pilots_select.png|500px]]<br> <br> You can also pre-select the payloads, and propagate them to all pilots, if you want it.<br> Clicking on a pilot's name will remove it from the list of pilots assigned for the flight.<br> Then by clicking on "Accept Mission" you start the generation of the mission files.<br> <br> [[File:aide_pwcg_mission_generator.png|500px]]<br> <br> The obtained mission files are usually located in (../1C Game Studios/IL-2 Sturmovik Great Battles/data/Multiplayer/Cooperative for a cooperative mission, for example C:/Program Files (x86)/1C Game Studios/IL-2 Sturmovik Great Battles/data/Multiplayer/Cooperative).<br> <br><br> [[File:aide_pwcg_mission_files_situation.png|500px]]<br> <br> The *.Mission file (here JV44_02_1945 1945-02-01.mission) must be deleted before launching.<br> You can then play the mission by launching it from a Dserver or Il2 Great Battle as a single player or co-op mission depending on your initial choice.<br> If you don't play a mission, you can recreate one that will overwrite the files of the first created mission.<br> You can also replay a mission. When you launch the mission report creation procedure (AAR), PWCG will use the last logs.<br><br> ==Missions with Roles== If you have chosen this menu, after having configured the pilots you can choose the type of missions:<br> *recon *Attack *Train Buster *raider<br><br> [[File:choix_mission.JPG|500px]] <br><br> ==Combat Report / After Action Reports (AAR)== <br> This button is used to retrieve the events generated by Il2 Great Battle. Events are generated from logs.<br> After playing the mission, start the import of the generated data (log) in order to update the campaign.<br> Go back to PWCG and click on "Combat Report"<br> <br> [[File:c_r_1.JPG|500px]] <br><br> <br> When you click on the "combat report" button, you arrive on this page.<br><br> [[File:c_r_2.JPG|500px]]<br><br> Each pilot can then request the validation of an aerial victory.<br><br> [[File:c_r_3.JPG|500px]]<br><br> Claim your air-to-air victories, otherwise you won't be credited with victories you don't claim - Unless you really want to, be sure to make realistic claims!<br> Then click on "Submit report".<br><br> [[File:c_r_4.JPG|1000px]]<br><br><br> The maximum information box :<br><br> It's just a check box in the AAR to let you see the long or short version.<br> You can also press "Start Debrief" more than once to see it with or without the extra details.<br> The only purpose of the "Start Debrief"' button is to display the data, so you can use it repeatedly in an AAR.<br> The pink and red dots allow you to locate the fights carried out during the mission.<br> For the meaning of the red and pink marks : Red are destroyed and pink are damaged.<br><br> The details of each event, including those carried out by the AI, appear in "Mission Events"<br> When you have studied the events of the mission, you can click on the "Debrief Completed" button.<br><br> [[File:c_r_5.JPG|500px]]<br><br> The last page presents a summary of the mission.<br> You can find detailed information for each mission in the [[Special:MyLanguage/Activity#Journal|"Activity" section, then "journal".]]<br><br> You can then continue the campaign by creating a new mission.<br> Repeat until you are dead or the war is over ... <br><br> Reminder : if you are injured in enemy territory<br> f you bailed out over enemy territory but had "max injury" set to seriously wounded.<br> PWCG changes captured to a serious wound. You can only be captured [[Special:MyLanguage/Advanced Config#Campaign Preferences|if you are playing dead is dead]].<br> Make shot down behind enemy lines its own thing like serious wounds. PWCG will put your pilot out of action for "n" number of days while he makes his way back to his own lines and recovers from the ordeal.<br> It will be exactly the same as getting wounded in that you will have to take leave to advance time, but the messaging would be diffferent.<br> ==Iconic missions== <br> The iconic missions button on the main screen lets you run an iconic mission outside the scope of a campaign. You run through the briefing to change the mission just like any campaign mission and then just fly it.<br><br> [[File:aide_pwcg_iconics_mission_menu.PNG|300px]] <br><br> Rhine: <br> - Arnhem: <br> - parachute and cargo drops 9/17/1944 - 9/28/1944<br> - Rhine map front line improvements to show drops<br><br> - Ardennes: <br> - German attack Dec 20 to Dec 24 1944<br> - Bastogne cargo drops Dec 25 to Dec 28 1944<br> - Allied counter attack Dec 29 to Dec 30 1944<br> - Bodenplatte Jan 1 1945<br> - German airfield attacks and Allied scrambles<br> - Plunder Rhine crossing March 23 1945<br> - Varsity air drop March 24 1945<br><br> Stalingrad: <br> - German bombing of city 8/20/1942 to 8/25/1942<br> - German dive bombing of barges 9/08/1942 to 9/12/1942<br> - Uranus 11/11/1942 to 11/22/1942 1942<br> - Encirclement with cargo drops 12/01/1942 to 12/31/1942<br><br> Kuban:<br> - Anti shipping period 10/08/1943 to 10/31/1943<br> - Includes scenarios with opposing sides coming into contact<br> - Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br><br> [[File:aide_pwcg_iconic_missiont.png|700px]]<br><br> You can choose a mission in a squadron or in a vehicle (if you have the tank crew expansion)<br><br> [[File:aide_pwcg_iconic_mission_2.png|700px]]<br><br> By clicking on generate you get to the mission briefing<br><br> [[File:aide_pwcg_iconic_mission_3.png|700px]]<br><br> Then to the map allowing you to adapt the waypoint.<br><br> [[File:aide_pwcg_iconic_mission_4.png|700px]]<br><br> Then the possible edition of the characteristics of each waypoint.<br><br> [[File:aide_pwcg_iconic_mission_5.png|700px]]<br><br> Then the designation of pilots for this mission. The "iconic player" driver corresponds to your player.<br>Acceptance of the mission allows you to generate the mission files. These are saved in ... \ 1C Game Studios \ IL-2 Sturmovik Great Battles \ data \ Missions \ PWCG<br> <br><br> [[File:aide_pwcg_iconic_mission_6.png|700px]]<br><br> You can play this mission as a single player in Il2 Great Battle.
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